Tuesday, November 19, 2013

Production

Presentation

Last night we finally reached the pinnacle of the semester, the senior show. 14 teams brought forward all of their progress and achievements over the course of the semester to vie for one of the slots going forward to next semester.

We saw a wide range of games, and most of them looked great. A few of the more memorable for me were Sunbots, Phantom Mansion and Lucid Delusion, as well as our own game, BusyBots, of course.


Monday, November 4, 2013

Production

Stage 3: Proving Your Core Experience

As we progress in developing our game concept, we reach the point where we must flush out the aesthetics of our game. We have tossed around many different ideas for what our game will look like, ranging from ghosts in a haunted house to wizards pushing a dragon egg, from ants protecting larvae to fat princes, but none really seemed right, or quite fit. We finally fell upon the idea of Rube Goldberg machines as the backdrop of our game.

Using Rube Goldberg machines as the backdrop of our game opens up a wide range of possibilities for both level visuals and puzzle mechanics. Levers, balloons, and pulleys allow for many different interactions between various puzzle elements as well as means for the players to interact with the puzzles.